User Changes: noruzenchi
2 Months Ago | ||||
Entity_Creating_Custom_Entities -
Linguistic clarification of previous editMinor Change
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noruzenchi
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3 Months Ago | ||||
Entity_Creating_Custom_Entities -
instruct how to use the wiki: click on functions to view their pages + Note on Hooks + Minor Change + Minor Change + Minor Change + Minor Change + Minor Change + Minor Change + Minor Change + Minor Change + Minor Change
by
noruzenchi
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Entity_Creating_Custom_Entities -
define shared realm in a short snippet
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noruzenchi
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1 Year Ago | ||||
Structures/VehicleParamsEngine -
"roughly" isn't verifiable so I went to check the SDK code and it says MPH2INS().
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noruzenchi
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Net_Library_Usage -
as long as many other things: typo fixed to "as well as" + perform* not preform.
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noruzenchi
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NPC:GetShootPos -
disambiguate Player:GetShootPos
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noruzenchi
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Net_Library_Usage -
Add more details to unreliable section
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noruzenchi
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2 Years Ago | ||||
Entity:GetOwner -
Add the note from the SetOwner page + for real this time
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noruzenchi
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Wiki_Search_Tags -
Minor Change + Minor Change + Minor Change
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noruzenchi
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Wiki_Search_Tags -
Created Page + linebreaks + term search requirement + Minor Change
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noruzenchi
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3 Years Ago | ||||
util.TraceLine -
Remove useless Wire Ranger example
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noruzenchi
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Enums/BONE -
Copy comments from source-sdk-2013/mp/src/public/studio.h
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noruzenchi
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Global.setfenv -
move description to returns
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noruzenchi
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Player:GetUseEntity -
reference util.TraceHull
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noruzenchi
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Player:GetUseEntity -
Add issue 5027 + Minor Change
by
noruzenchi
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Spawning_Props -
add monkeys
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noruzenchi
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Default_Lists -
add PostProcess since I skipped that somehow
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noruzenchi
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list -
link to Default Lists + Minor Change
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noruzenchi
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Default_Lists -
Created Page + Minor Change + Minor Change + link motionsensor library + we need examples
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noruzenchi
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weapons.Register -
typo Scritped
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noruzenchi
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4 Years Ago | ||||
Enums/FCVAR -
FCVAR_NEVER_AS_STRING is better explained on the Valve Developer Wiki. Updated description.
by
noruzenchi
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Global.SysTime -
Add info regarding update interval coinciding with RealTime() edit
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noruzenchi
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Global.RealTime -
Add information regarding the update interval of this function (updates every frame) + change it to "think" for consistency
by
noruzenchi
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PhysObj:GetMeshConvexes -
Fix link . to :
by
noruzenchi
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