Garry's Mod Wiki

Revision Difference

Default_Fonts#517427

This page describes a list of fonts available for use by default on all clients. You can create new custom fonts using <page>surface.CreateFont</page>. Note that you cannot use the fonts in this page directly as font names for <page>surface.CreateFont</page>! You must use the font resource name instead, as explained in: <page>FontData</page>. ## Default fonts These fonts are defined in [the Source SDK's ClientScheme.res](https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/game/mod_hl2mp/resource/ClientScheme.res#L275) * DebugFixed * DebugFixedSmall * Default * Marlett * Trebuchet18 * Trebuchet24 * HudHintTextLarge * HudHintTextSmall * CenterPrintText * HudSelectionText * CloseCaption_Normal * CloseCaption_Bold * CloseCaption_BoldItalic * ChatFont * TargetID * TargetIDSmall * HL2MPTypeDeath * BudgetLabel * HudNumbers The following fonts are Garry's Mod specific and are used by the Derma UI elements: * DermaDefault - 13px Tahoma (Helvetica on mac), anti-aliased * DermaDefaultBold - same as above, but bold and not anti-aliased * DermaLarge - Roboto, 32px, anti-aliased The following font is used by the <page>notification</page>: * GModNotify The following fonts are used by the default scoreboard in the base gamemode: * ScoreboardDefault * ScoreboardDefaultTitle Sample image: ⤶ ⤶ ## Sandbox fonts <image src="fontlist.png"/>⤶ ⤶ ## Sandbox fonts Used by the tool gun: * GModToolName * GModToolSubtitle * GModToolHelp * GModToolScreen - Used in the tool gun screen * ContentHeader - Used by the spawnmenu headers * GModWorldtip - Used by the world tips, when looking at Sandbox entities