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Enums/CAP#516109

<cat>enum</cat> <enumeration> <description>Enumerations used by <page>NPC:CapabilitiesAdd</page>, <page>WEAPON:GetCapabilities</page> and <page>NPC:CapabilitiesGet</page>. Serverside only.</description> <fields>{{EnumField|CAP_SIMPLE_RADIUS_DAMAGE|-2147483648|When hit by an explosion, we'll simply block it instead of spilling it to entities behind us, the sv_robust_explosions cvar can also enable this globally when set to 0</fields>⤶ <fields>⤶ <item key="CAP_SIMPLE_RADIUS_DAMAGE" value="-2147483648">When hit by an explosion, we'll simply block it instead of spilling it to entities behind us, the sv_robust_explosions cvar can also enable this globally when set to 0</item>⤶ <item key="CAP_MOVE_GROUND" value="1">Walk/Run</item>⤶ <item key="CAP_MOVE_JUMP" value="2">Jump/Leap</item>⤶ <item key="CAP_MOVE_FLY" value="4">Can fly move all around</item>⤶ <item key="CAP_MOVE_CLIMB" value="8">climb ladders</item>⤶ <item key="CAP_MOVE_SWIM" value="16⤶ </fields>⤶ </enumeration> {{EnumField|CAP_MOVE_GROUND|1|Walk/Run}}⤶ {{EnumField|CAP_MOVE_JUMP|2|Jump/Leap}}⤶ {{EnumField|CAP_MOVE_FLY|4|Can fly move all around}} {{EnumField|CAP_MOVE_CLIMB|8|climb ladders}}⤶ {{EnumField|CAP_MOVE_SWIM|16}}⤶ {{EnumField|CAP_MOVE_CRAWL|32}}⤶ {{EnumField|CAP_MOVE_SHOOT|64|Tries to shoot weapon while moving}}⤶ {{EnumField|CAP_SKIP_NAV_GROUND_CHECK|128}} {{EnumField|CAP_USE|256|Open doors/push buttons/pull levers}}⤶ {{EnumField|CAP_AUTO_DOORS|1024|Can trigger auto doors}} {{EnumField|CAP_OPEN_DOORS|2048|Can open manual doors}}⤶ {{EnumField|CAP_TURN_HEAD|4096|Can turn head always bone controller 0}} {{EnumField|CAP_WEAPON_RANGE_ATTACK1|8192}}⤶ {{EnumField|CAP_WEAPON_RANGE_ATTACK2|16384}} {{EnumField|CAP_WEAPON_MELEE_ATTACK1|32768}}⤶ {{EnumField|CAP_WEAPON_MELEE_ATTACK2|65536}} {{EnumField|CAP_INNATE_RANGE_ATTACK1|131072}}⤶ {{EnumField|CAP_INNATE_RANGE_ATTACK2|262144}}⤶ {{EnumField|CAP_INNATE_MELEE_ATTACK1|524288}}⤶ {{EnumField|CAP_INNATE_MELEE_ATTACK2|1048576}}⤶ {{EnumField|CAP_USE_WEAPONS|2097152}}⤶ {{EnumField|CAP_USE_SHOT_REGULATOR|16777216}}⤶ {{EnumField|CAP_ANIMATEDFACE|8388608|Has animated eyes/face}}⤶ {{EnumField|CAP_FRIENDLY_DMG_IMMUNE|33554432|Don't take damage from npc's that are D_LI}}⤶ {{EnumField|CAP_SQUAD|67108864|Can form squads}}⤶ {{EnumField|CAP_DUCK|134217728|Cover and Reload ducking}}⤶ {{EnumField|CAP_NO_HIT_PLAYER|268435456|Don't hit players}}⤶ {{EnumField|CAP_AIM_GUN|536870912|Use arms to aim gun, not just body}}⤶ {{EnumField">CAP_MOVE_CRAWL|32</item>⤶ <item key="CAP_MOVE_SHOOT" value="64">Tries to shoot weapon while moving</item>⤶ <item key="CAP_SKIP_NAV_GROUND_CHECK" value="128}} {{EnumField">CAP_USE|256|Open doors/push buttons/pull levers</item>⤶ <item key="CAP_AUTO_DOORS" value="1024">Can trigger auto doors</item>⤶ <item key="CAP_OPEN_DOORS" value="2048">Can open manual doors</item>⤶ <item key="CAP_TURN_HEAD" value="4096">Can turn head always bone controller 0</item>⤶ <item key="CAP_WEAPON_RANGE_ATTACK1" value="8192}} {{EnumField">CAP_WEAPON_RANGE_ATTACK2|16384</item>⤶ <item key="CAP_WEAPON_MELEE_ATTACK1" value="32768}} {{EnumField">CAP_WEAPON_MELEE_ATTACK2|65536</item>⤶ <item key="CAP_INNATE_RANGE_ATTACK1" value="131072}} {{EnumField">CAP_INNATE_RANGE_ATTACK2|262144</item>⤶ <item key="CAP_INNATE_MELEE_ATTACK1" value="524288}} {{EnumField">CAP_INNATE_MELEE_ATTACK2|1048576</item>⤶ <item key="CAP_USE_WEAPONS" value="2097152}} {{EnumField">CAP_USE_SHOT_REGULATOR|16777216</item>⤶ <item key="CAP_ANIMATEDFACE" value="8388608">Has animated eyes/face</item>⤶ <item key="CAP_FRIENDLY_DMG_IMMUNE" value="33554432">Don't take damage from npc's that are D_LI</item>⤶ <item key="CAP_SQUAD" value="67108864">Can form squads</item>⤶ <item key="CAP_DUCK" value="134217728">Cover and Reload ducking</item>⤶ <item key="CAP_NO_HIT_PLAYER" value="268435456">Don't hit players</item>⤶ <item key="CAP_AIM_GUN" value="536870912">Use arms to aim gun, not just body</item>⤶ {{EnumField|CAP_NO_HIT_SQUADMATES|1073741824}} }}