Revision Difference
Enums/CAP#516429
<cat>enum</cat>
<enum>
<description>Enumerations used by <page>NPC:CapabilitiesAdd</page>, <page>WEAPON:GetCapabilities</page> and <page>NPC:CapabilitiesGet</page>. Serverside only.</description>
<items>
<item key="CAP_SIMPLE_RADIUS_DAMAGE" value="-">2147483648|When hit by an explosion, we'll simply block it instead of spilling it to entities behind us, the sv_robust_explosions cvar can also enable this globally when set to 0</item>⤶
<item key="CAP_MOVE_GROUND" value="1">Walk/Run</item>⤶
<item key="CAP_MOVE_JUMP" value="2">Jump/Leap</item>⤶
<item key="CAP_MOVE_FLY" value="4">Can fly move all around</item>⤶
<item key="CAP_MOVE_CLIMB" value="8">climb ladders</item>⤶
<item key="CAP_MOVE_SWIM" value="1">6</item>⤶
<item key="CAP_MOVE_CRAWL" value="3">2</item>⤶
<item key="CAP_MOVE_SHOOT" value="6">4|Tries to shoot weapon while moving</item>⤶
<item key="CAP_SKIP_NAV_GROUND_CHECK" value="1">28</item>⤶
<item key="CAP_USE" value="2">56|Open doors/push buttons/pull levers</item>⤶
<item key="CAP_AUTO_DOORS" value="1">024|Can trigger auto doors</item>⤶
<item key="CAP_OPEN_DOORS" value="2">048|Can open manual doors</item>⤶
<item key="CAP_TURN_HEAD" value="4">096|Can turn head always bone controller 0</item>⤶
<item key="CAP_WEAPON_RANGE_ATTACK1" value="8">192</item>⤶
<item key="CAP_WEAPON_RANGE_ATTACK2" value="1">6384</item>⤶
<item key="CAP_WEAPON_MELEE_ATTACK1" value="3">2768</item>⤶
<item key="CAP_WEAPON_MELEE_ATTACK2" value="6">5536</item>⤶
<item key="CAP_INNATE_RANGE_ATTACK1" value="1">31072</item>⤶
<item key="CAP_INNATE_RANGE_ATTACK2" value="2">62144</item>⤶
<item key="CAP_INNATE_MELEE_ATTACK1" value="5">24288</item>⤶
<item key="CAP_INNATE_MELEE_ATTACK2" value="1">048576</item>⤶
<item key="CAP_USE_WEAPONS" value="2">097152</item>⤶
<item key="CAP_USE_SHOT_REGULATOR" value="1">6777216</item>⤶
<item key="CAP_ANIMATEDFACE" value="8">388608|Has animated eyes/face</item>⤶
<item key="CAP_FRIENDLY_DMG_IMMUNE" value="3">3554432|Don't take damage from npc's that are D_LI</item>⤶
<item key="CAP_SQUAD" value="6">7108864|Can form squads</item>⤶
<item key="CAP_DUCK" value="1">34217728|Cover and Reload ducking</item>⤶
<item key="CAP_NO_HIT_PLAYER" value="2">68435456|Don't hit players</item>⤶
<item key="CAP_AIM_GUN" value="5">36870912|Use arms to aim gun, not just body</item>⤶
<item key="CAP_NO_HIT_SQUADMATES" value="1">073741824</item>⤶
<item key="CAP_SIMPLE_RADIUS_DAMAGE" value="-2147483648|When hit by an explosion, we'll simply block it instead of spilling it to entities behind us, the sv_robust_explosions cvar can also enable this globally when set to 0"></item>⤶
<item key="CAP_MOVE_GROUND" value="1|Walk/Run"></item>⤶
<item key="CAP_MOVE_JUMP" value="2|Jump/Leap"></item>⤶
<item key="CAP_MOVE_FLY" value="4|Can fly move all around"></item>⤶
<item key="CAP_MOVE_CLIMB" value="8|climb ladders"></item>⤶
<item key="CAP_MOVE_SWIM" value="16"></item>⤶
<item key="CAP_MOVE_CRAWL" value="32"></item>⤶
<item key="CAP_MOVE_SHOOT" value="64|Tries to shoot weapon while moving"></item>⤶
<item key="CAP_SKIP_NAV_GROUND_CHECK" value="128"></item>⤶
<item key="CAP_USE" value="256|Open doors/push buttons/pull levers"></item>⤶
<item key="CAP_AUTO_DOORS" value="1024|Can trigger auto doors"></item>⤶
<item key="CAP_OPEN_DOORS" value="2048|Can open manual doors"></item>⤶
<item key="CAP_TURN_HEAD" value="4096|Can turn head always bone controller 0"></item>⤶
<item key="CAP_WEAPON_RANGE_ATTACK1" value="8192"></item>⤶
<item key="CAP_WEAPON_RANGE_ATTACK2" value="16384"></item>⤶
<item key="CAP_WEAPON_MELEE_ATTACK1" value="32768"></item>⤶
<item key="CAP_WEAPON_MELEE_ATTACK2" value="65536"></item>⤶
<item key="CAP_INNATE_RANGE_ATTACK1" value="131072"></item>⤶
<item key="CAP_INNATE_RANGE_ATTACK2" value="262144"></item>⤶
<item key="CAP_INNATE_MELEE_ATTACK1" value="524288"></item>⤶
<item key="CAP_INNATE_MELEE_ATTACK2" value="1048576"></item>⤶
<item key="CAP_USE_WEAPONS" value="2097152"></item>⤶
<item key="CAP_USE_SHOT_REGULATOR" value="16777216"></item>⤶
<item key="CAP_ANIMATEDFACE" value="8388608|Has animated eyes/face"></item>⤶
<item key="CAP_FRIENDLY_DMG_IMMUNE" value="33554432|Don't take damage from npc's that are D_LI"></item>⤶
<item key="CAP_SQUAD" value="67108864|Can form squads"></item>⤶
<item key="CAP_DUCK" value="134217728|Cover and Reload ducking"></item>⤶
<item key="CAP_NO_HIT_PLAYER" value="268435456|Don't hit players"></item>⤶
<item key="CAP_AIM_GUN" value="536870912|Use arms to aim gun, not just body"></item>⤶
<item key="CAP_NO_HIT_SQUADMATES" value="1073741824"></item>⤶
</items>
</enum>