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Enums/SCHED#516381

<cat>enum</cat> <enum> <description>Enumerations for NPC schedules, used by <page>ENTITY:StartEngineSchedule</page> and <page>NPC:SetSchedule</page>. Serverside only.</description> <items> <item key="LAST_SHARED_SCHEDULE" value="8">8|The schedule enum limit</item> <item key="SCHED_AISCRIPT" value="5">6|Begins AI script based on NPC's `m_hCine` save value.</item> <item key="SCHED_ALERT_FACE" value="5">Idle stance and face ideal yaw angles.</item> <item key="LAST_SHARED_SCHEDULE" value="88|The schedule enum limit"></item> <item key="SCHED_AISCRIPT" value="56|Begins AI script based on NPC's `m_hCine` save value."></item> <item key="SCHED_ALERT_FACE" value="5|Idle stance and face ideal yaw angles."></item> <item key="SCHED_ALERT_FACE_BESTSOUND" value="6"></item> <item key="SCHED_ALERT_REACT_TO_COMBAT_SOUND" value="7"></item> <item key="SCHED_ALERT_SCAN" value="8">Rotate 180 degrees and back to check for enemies.</item> <item key="SCHED_ALERT_STAND" value="9">Remain idle until an enemy is heard or found.</item> <item key="SCHED_ALERT_WALK" value="1">0|Walk until an enemy is heard or found.</item> <item key="SCHED_AMBUSH" value="5">2|Remain idle until provoked or an enemy is found.</item> <item key="SCHED_ARM_WEAPON" value="4">8|Performs ACT_ARM.</item> <item key="SCHED_BACK_AWAY_FROM_ENEMY" value="2">4|Back away from enemy. If not possible to back away then go behind enemy.</item> <item key="SCHED_BACK_AWAY_FROM_SAVE_POSITION" value="2">6</item> <item key="SCHED_BIG_FLINCH" value="2">3|Heavy damage was taken for the first time in a while.</item> <item key="SCHED_CHASE_ENEMY" value="1">7|Begin chasing an enemy.</item> <item key="SCHED_CHASE_ENEMY_FAILED" value="1">8|Failed to chase enemy.</item> <item key="SCHED_COMBAT_FACE" value="1">2|Face current enemy.</item> <item key="SCHED_COMBAT_PATROL" value="7">5|Will walk around patrolling an area until an enemy is found.</item> <item key="SCHED_COMBAT_STAND" value="1">5</item> <item key="SCHED_COMBAT_SWEEP" value="1">3</item> <item key="SCHED_COMBAT_WALK" value="1">6</item> <item key="SCHED_COWER" value="4">0|When not moving, will perform ACT_COWER.</item> <item key="SCHED_DIE" value="5">3|Regular NPC death.</item> <item key="SCHED_DIE_RAGDOLL" value="5">4|Plays NPC death sound (doesn't kill NPC).</item> <item key="SCHED_DISARM_WEAPON" value="4">9|Holsters active weapon. (Only works with NPC's that can holster weapons)</item> <item key="SCHED_DROPSHIP_DUSTOFF" value="7">9</item> <item key="SCHED_DUCK_DODGE" value="8">4|Preform Ducking animation. (Only works with npc_alyx)</item> <item key="SCHED_ESTABLISH_LINE_OF_FIRE" value="3">5|Search for a place to shoot current enemy.</item> <item key="SCHED_ESTABLISH_LINE_OF_FIRE_FALLBACK" value="3">6|Fallback from an established line of fire.</item> <item key="SCHED_FAIL" value="8">1|Failed doing current schedule.</item> <item key="SCHED_FAIL_ESTABLISH_LINE_OF_FIRE" value="3">8|Failed to establish a line of fire.</item> <item key="SCHED_FAIL_NOSTOP" value="8">2</item> <item key="SCHED_FAIL_TAKE_COVER" value="3">1|Failed to take cover.</item> <item key="SCHED_FALL_TO_GROUND" value="7">8|Fall to ground when in the air.</item> <item key="SCHED_FEAR_FACE" value="1">4|Will express fear face. (Only works on NPCs with expressions)</item> <item key="SCHED_FLEE_FROM_BEST_SOUND" value="2">9</item> <item key="SCHED_FLINCH_PHYSICS" value="8">0|Plays ACT_FLINCH_PHYSICS.</item> <item key="SCHED_FORCED_GO" value="7">1|Force walk to position (debug).</item> <item key="SCHED_FORCED_GO_RUN" value="7">2|Force run to position (debug).</item> <item key="SCHED_GET_HEALTHKIT" value="6">6|Pick up item if within a radius of 5 units.</item> <item key="SCHED_HIDE_AND_RELOAD" value="5">0|Take cover and reload weapon.</item> <item key="SCHED_IDLE_STAND" value="1">Idle stance</item> <item key="SCHED_IDLE_WALK" value="2">Walk to position.</item> <item key="SCHED_IDLE_WANDER" value="3">Walk to random position within a radius of 200 units.</item> <item key="SCHED_INTERACTION_MOVE_TO_PARTNER" value="8">5</item> <item key="SCHED_INTERACTION_WAIT_FOR_PARTNER" value="8">6</item> <item key="SCHED_INVESTIGATE_SOUND" value="1">1</item> <item key="SCHED_MELEE_ATTACK1" value="4">1</item> <item key="SCHED_MELEE_ATTACK2" value="4">2</item> <item key="SCHED_MOVE_AWAY" value="6">8|Move away from player.</item> <item key="SCHED_MOVE_AWAY_END" value="7">0|Stop moving and continue enemy scan.</item> <item key="SCHED_MOVE_AWAY_FAIL" value="6">9|Failed to move away; stop moving.</item> <item key="SCHED_MOVE_AWAY_FROM_ENEMY" value="2">5|Move away from enemy while facing it and checking for new enemies.</item> <item key="SCHED_MOVE_TO_WEAPON_RANGE" value="3">4|Move to the range the weapon is preferably used at.</item> <item key="SCHED_NEW_WEAPON" value="6">3|Pick up a new weapon if within a radius of 5 units.</item> <item key="SCHED_NEW_WEAPON_CHEAT" value="6">4|Fail safe: Create the weapon that the NPC went to pick up if it was removed during pick up schedule.</item> <item key="SCHED_NONE" value="0">No schedule is being performed.</item> <item key="SCHED_NPC_FREEZE" value="7">3|Prevents movement until COND_NPC_UNFREEZE(68) is set.</item> <item key="SCHED_PATROL_RUN" value="7">6|Run to random position and stop if enemy is heard or found.</item> <item key="SCHED_PATROL_WALK" value="7">4|Walk to random position and stop if enemy is heard or found.</item> <item key="SCHED_PRE_FAIL_ESTABLISH_LINE_OF_FIRE" value="3">7</item> <item key="SCHED_RANGE_ATTACK1" value="4">3</item> <item key="SCHED_RANGE_ATTACK2" value="4">4</item> <item key="SCHED_RELOAD" value="5">1|Stop moving and reload until danger is heard.</item> <item key="SCHED_RUN_FROM_ENEMY" value="3">2|Retreat from the established enemy.</item> <item key="SCHED_RUN_FROM_ENEMY_FALLBACK" value="3">3</item> <item key="SCHED_RUN_FROM_ENEMY_MOB" value="8">3</item> <item key="SCHED_RUN_RANDOM" value="7">7|Run to random position within a radius of 500 units.</item> <item key="SCHED_SCENE_GENERIC" value="6">2</item> <item key="SCHED_SCRIPTED_CUSTOM_MOVE" value="5">9</item> <item key="SCHED_SCRIPTED_FACE" value="6">1</item> <item key="SCHED_SCRIPTED_RUN" value="5">8</item> <item key="SCHED_SCRIPTED_WAIT" value="6">0</item> <item key="SCHED_SCRIPTED_WALK" value="5">7</item> <item key="SCHED_SHOOT_ENEMY_COVER" value="3">9|Shoot cover that the enemy is behind.</item> <item key="SCHED_SLEEP" value="8">7|Sets the NPC to a sleep-like state.</item> <item key="SCHED_SMALL_FLINCH" value="2">2</item> <item key="SCHED_SPECIAL_ATTACK1" value="4">5</item> <item key="SCHED_SPECIAL_ATTACK2" value="4">6</item> <item key="SCHED_STANDOFF" value="4">7</item> <item key="SCHED_SWITCH_TO_PENDING_WEAPON" value="6">5</item> <item key="SCHED_TAKE_COVER_FROM_BEST_SOUND" value="2">8</item> <item key="SCHED_TAKE_COVER_FROM_ENEMY" value="2">7|Take cover from current enemy.</item> <item key="SCHED_TAKE_COVER_FROM_ORIGIN" value="3">0</item> <item key="SCHED_TARGET_CHASE" value="2">1|Chase set NPC target.</item> <item key="SCHED_TARGET_FACE" value="2">0|Face NPC target.</item> <item key="SCHED_VICTORY_DANCE" value="1">9|Human victory dance.</item> <item key="SCHED_WAIT_FOR_SCRIPT" value="5">5</item> <item key="SCHED_WAIT_FOR_SPEAK_FINISH" value="6">7</item> <item key="SCHED_WAKE_ANGRY" value="4">Spot an enemy and go from an idle state to combat state.</item> <item key="SCHED_ALERT_SCAN" value="8|Rotate 180 degrees and back to check for enemies."></item> <item key="SCHED_ALERT_STAND" value="9|Remain idle until an enemy is heard or found."></item> <item key="SCHED_ALERT_WALK" value="10|Walk until an enemy is heard or found."></item> <item key="SCHED_AMBUSH" value="52|Remain idle until provoked or an enemy is found."></item> <item key="SCHED_ARM_WEAPON" value="48|Performs ACT_ARM."></item> <item key="SCHED_BACK_AWAY_FROM_ENEMY" value="24|Back away from enemy. If not possible to back away then go behind enemy."></item> <item key="SCHED_BACK_AWAY_FROM_SAVE_POSITION" value="26"></item> <item key="SCHED_BIG_FLINCH" value="23|Heavy damage was taken for the first time in a while."></item> <item key="SCHED_CHASE_ENEMY" value="17|Begin chasing an enemy."></item> <item key="SCHED_CHASE_ENEMY_FAILED" value="18|Failed to chase enemy."></item> <item key="SCHED_COMBAT_FACE" value="12|Face current enemy."></item> <item key="SCHED_COMBAT_PATROL" value="75|Will walk around patrolling an area until an enemy is found."></item> <item key="SCHED_COMBAT_STAND" value="15"></item> <item key="SCHED_COMBAT_SWEEP" value="13"></item> <item key="SCHED_COMBAT_WALK" value="16"></item> <item key="SCHED_COWER" value="40|When not moving, will perform ACT_COWER."></item> <item key="SCHED_DIE" value="53|Regular NPC death."></item> <item key="SCHED_DIE_RAGDOLL" value="54|Plays NPC death sound (doesn't kill NPC)."></item> <item key="SCHED_DISARM_WEAPON" value="49|Holsters active weapon. (Only works with NPC's that can holster weapons)"></item> <item key="SCHED_DROPSHIP_DUSTOFF" value="79"></item> <item key="SCHED_DUCK_DODGE" value="84|Preform Ducking animation. (Only works with npc_alyx)"></item> <item key="SCHED_ESTABLISH_LINE_OF_FIRE" value="35|Search for a place to shoot current enemy."></item> <item key="SCHED_ESTABLISH_LINE_OF_FIRE_FALLBACK" value="36|Fallback from an established line of fire."></item> <item key="SCHED_FAIL" value="81|Failed doing current schedule."></item> <item key="SCHED_FAIL_ESTABLISH_LINE_OF_FIRE" value="38|Failed to establish a line of fire."></item> <item key="SCHED_FAIL_NOSTOP" value="82"></item> <item key="SCHED_FAIL_TAKE_COVER" value="31|Failed to take cover."></item> <item key="SCHED_FALL_TO_GROUND" value="78|Fall to ground when in the air."></item> <item key="SCHED_FEAR_FACE" value="14|Will express fear face. (Only works on NPCs with expressions)"></item> <item key="SCHED_FLEE_FROM_BEST_SOUND" value="29"></item> <item key="SCHED_FLINCH_PHYSICS" value="80|Plays ACT_FLINCH_PHYSICS."></item> <item key="SCHED_FORCED_GO" value="71|Force walk to position (debug)."></item> <item key="SCHED_FORCED_GO_RUN" value="72|Force run to position (debug)."></item> <item key="SCHED_GET_HEALTHKIT" value="66|Pick up item if within a radius of 5 units."></item> <item key="SCHED_HIDE_AND_RELOAD" value="50|Take cover and reload weapon."></item> <item key="SCHED_IDLE_STAND" value="1|Idle stance"></item> <item key="SCHED_IDLE_WALK" value="2|Walk to position."></item> <item key="SCHED_IDLE_WANDER" value="3|Walk to random position within a radius of 200 units."></item> <item key="SCHED_INTERACTION_MOVE_TO_PARTNER" value="85"></item> <item key="SCHED_INTERACTION_WAIT_FOR_PARTNER" value="86"></item> <item key="SCHED_INVESTIGATE_SOUND" value="11"></item> <item key="SCHED_MELEE_ATTACK1" value="41"></item> <item key="SCHED_MELEE_ATTACK2" value="42"></item> <item key="SCHED_MOVE_AWAY" value="68|Move away from player."></item> <item key="SCHED_MOVE_AWAY_END" value="70|Stop moving and continue enemy scan."></item> <item key="SCHED_MOVE_AWAY_FAIL" value="69|Failed to move away; stop moving."></item> <item key="SCHED_MOVE_AWAY_FROM_ENEMY" value="25|Move away from enemy while facing it and checking for new enemies."></item> <item key="SCHED_MOVE_TO_WEAPON_RANGE" value="34|Move to the range the weapon is preferably used at."></item> <item key="SCHED_NEW_WEAPON" value="63|Pick up a new weapon if within a radius of 5 units."></item> <item key="SCHED_NEW_WEAPON_CHEAT" value="64|Fail safe: Create the weapon that the NPC went to pick up if it was removed during pick up schedule."></item> <item key="SCHED_NONE" value="0|No schedule is being performed."></item> <item key="SCHED_NPC_FREEZE" value="73|Prevents movement until COND_NPC_UNFREEZE(68) is set."></item> <item key="SCHED_PATROL_RUN" value="76|Run to random position and stop if enemy is heard or found."></item> <item key="SCHED_PATROL_WALK" value="74|Walk to random position and stop if enemy is heard or found."></item> <item key="SCHED_PRE_FAIL_ESTABLISH_LINE_OF_FIRE" value="37"></item> <item key="SCHED_RANGE_ATTACK1" value="43"></item> <item key="SCHED_RANGE_ATTACK2" value="44"></item> <item key="SCHED_RELOAD" value="51|Stop moving and reload until danger is heard."></item> <item key="SCHED_RUN_FROM_ENEMY" value="32|Retreat from the established enemy."></item> <item key="SCHED_RUN_FROM_ENEMY_FALLBACK" value="33"></item> <item key="SCHED_RUN_FROM_ENEMY_MOB" value="83"></item> <item key="SCHED_RUN_RANDOM" value="77|Run to random position within a radius of 500 units."></item> <item key="SCHED_SCENE_GENERIC" value="62"></item> <item key="SCHED_SCRIPTED_CUSTOM_MOVE" value="59"></item> <item key="SCHED_SCRIPTED_FACE" value="61"></item> <item key="SCHED_SCRIPTED_RUN" value="58"></item> <item key="SCHED_SCRIPTED_WAIT" value="60"></item> <item key="SCHED_SCRIPTED_WALK" value="57"></item> <item key="SCHED_SHOOT_ENEMY_COVER" value="39|Shoot cover that the enemy is behind."></item> <item key="SCHED_SLEEP" value="87|Sets the NPC to a sleep-like state."></item> <item key="SCHED_SMALL_FLINCH" value="22"></item> <item key="SCHED_SPECIAL_ATTACK1" value="45"></item> <item key="SCHED_SPECIAL_ATTACK2" value="46"></item> <item key="SCHED_STANDOFF" value="47"></item> <item key="SCHED_SWITCH_TO_PENDING_WEAPON" value="65"></item> <item key="SCHED_TAKE_COVER_FROM_BEST_SOUND" value="28"></item> <item key="SCHED_TAKE_COVER_FROM_ENEMY" value="27|Take cover from current enemy."></item> <item key="SCHED_TAKE_COVER_FROM_ORIGIN" value="30"></item> <item key="SCHED_TARGET_CHASE" value="21|Chase set NPC target."></item> <item key="SCHED_TARGET_FACE" value="20|Face NPC target."></item> <item key="SCHED_VICTORY_DANCE" value="19|Human victory dance."></item> <item key="SCHED_WAIT_FOR_SCRIPT" value="55"></item> <item key="SCHED_WAIT_FOR_SPEAK_FINISH" value="67"></item> <item key="SCHED_WAKE_ANGRY" value="4|Spot an enemy and go from an idle state to combat state."></item> </items> </enum>