Revision Difference
GM:PlayerHurt#511126
<function name="PlayerHurt" parent="GM" type="hook">⤶
<ishook>yes</ishook>⤶
<description>Called when a player gets hurt.</description>⤶
<realm>Server</realm>⤶
<predicted>No</predicted>⤶
<args>⤶
<arg name="victim" type="Player">Victim</arg>⤶
<arg name="attacker" type="Entity">Attacker Entity</arg>⤶
<arg name="healthRemaining" type="number">Remaining Health</arg>⤶
<arg name="damageTaken" type="number">Damage Taken</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>Show players attacker in Chat.</description>⤶
<code>⤶
function GM:PlayerHurt(victim, attacker)⤶
if ( attacker:IsPlayer() ) then⤶
victim:ChatPrint("You were attacked by : " .. attacker:Nick())⤶
end⤶
end⤶
</code>⤶
⤶
</example>