Revision Difference
GM:PlayerHurt#552855
<function name="PlayerHurt" parent="GM" type="hook">
<ishook>yes</ishook>⤶
<description>Called when a player gets hurt.</description>
<realm>Server</realm>
<predicted>No</predicted>⤶
<args>
<arg name="victim" type="Player">Victim</arg>
<arg name="attacker" type="Entity">Attacker Entity</arg>
<arg name="healthRemaining" type="number">Remaining Health</arg>
<arg name="damageTaken" type="number">Damage Taken</arg>
</args>
</function>
<example>
<description>Show players attacker in Chat.</description>
<code>
function GM:PlayerHurt(victim, attacker)
if ( attacker:IsPlayer() ) then
victim:ChatPrint("You were attacked by : " .. attacker:Nick())
end
end
</code>
</example>