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GM:PlayerHurt#552855

<function name="PlayerHurt" parent="GM" type="hook"> <ishook>yes</ishook>⤶ <description>Called when a player gets hurt.</description> <realm>Server</realm> <predicted>No</predicted>⤶ <args> <arg name="victim" type="Player">Victim</arg> <arg name="attacker" type="Entity">Attacker Entity</arg> <arg name="healthRemaining" type="number">Remaining Health</arg> <arg name="damageTaken" type="number">Damage Taken</arg> </args> </function> <example> <description>Show players attacker in Chat.</description> <code> function GM:PlayerHurt(victim, attacker) if ( attacker:IsPlayer() ) then victim:ChatPrint("You were attacked by : " .. attacker:Nick()) end end </code> </example>