Revision Difference
NPC:AddRelationship#528150
<function name="AddRelationship" parent="NPC" type="classfunc">
<description>Changes how an NPC feels towards another NPC. If you want to setup relationship towards a certain `entity`, use <page>NPC:AddEntityRelationship</page>.</description>
<realm>Server</realm>
<args>
<arg name="relationstring" type="string">A string representing how the relationship should be set up.
Should be formatted as "npc_class <page>Enums/D</page> numberPriority".</arg>
Should be formatted as `"npc_class `<page>Enums/D</page>` numberPriority"`.</arg>
</args>
</function>
<example>
<description>Spawns a manhack and makes it hate floor turrets.</description>
<code>
local hack = ents.Create( "npc_manhack" )
hack:Spawn()
hack:AddRelationship( "npc_turret_floor D_HT 99" )
local manhack = ents.Create( "npc_manhack" )
manhack:Spawn()
manhack:AddRelationship( "npc_turret_floor D_HT 99" )
</code>
⤶
</example></example>