Revision Difference
NPC:GetTimeEnemyLastReacquired#546899
<function name="GetTimeEnemyLastReacquired" parent="NPC" type="classfunc">⤶
<description>Returns <page>Global.CurTime</page> based time since the enemy was reacquired, meaning it is currently in Line of Sight of the NPC.⤶
</description>⤶
<added>2022.06.08</added>⤶
<realm>Server</realm>⤶
<args>⤶
<arg name="enemy" type="Entity" default="nil">The enemy to test. Defaults to currently active enemy (<page>NPC:GetEnemy</page>)</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="number">Time enemy was last reacquired.</ret>⤶
</rets>⤶
</function>⤶
⤶