Revision Difference
Shaders/g_blurx#516917
<cat>shader</cat>
{{Shader⤶
|Description=Blurs $basetexture in the x direction.⤶
|Parameters=⤶
{{ShaderParameter|ITexture|basetexture|The texture to blur.}}⤶
<shader>⤶
<description>Blurs $basetexture in the x direction.</description>⤶
<parameters>{{ShaderParameter|ITexture|basetexture|The texture to blur.</parameters>⤶
⤶
</shader>⤶
⤶
⤶
{{ShaderParameter|number|size|The strength of the blur. Actually the number of pixels between samples from $basetexture.}}
}}
The response for a single white pixel (255) with $size 1 is { 0, 1, 2, 7, 16, 31, 45, 76, 45, 31, 16, 7, 2, 1, 0 }. <br/>
The response for $size 2, is the same response but with 0s are inserted in between each sample.<br/>
This is not a gaussian blur.
Note that the terms of the response sum to 280, not 255 (1.098 gain). Repeated application of this shader will result in a very bright screen unless some compensation is done (eg. Multiply by 255/280 using UnlitGeneric, $color Vector(255/280, 255/280, 255/280)).