Revision Difference
SpawnmenuContentPanel#548082
<panel>
<parent>DPanel</parent>
<preview>DButton_small.png</preview>
<description>
The default SpawnmenuContentPanel
<internal></internal>
</description>
<overrides>
<page>PANEL:Init</page>
</overrides>
</panel>
<example>
<description>How the SpawnmenuContentPanel is created</description>
<code>
local function CreateContentPanel()
local ctrl = vgui.Create( "SpawnmenuContentPanel" )
ctrl.OldSpawnlists = ctrl.ContentNavBar.Tree:AddNode( "#spawnmenu.category.browse", "icon16/cog.png" )
ctrl:EnableModify()
hook.Call( "PopulatePropMenu", GAMEMODE )
ctrl:CallPopulateHook( "PopulateContent" )
ctrl.OldSpawnlists:MoveToFront()
ctrl.OldSpawnlists:SetExpanded( true )
return ctrl
end
spawnmenu.AddCreationTab( "#spawnmenu.content_tab", CreateContentPanel, "icon16/application_view_tile.png", -10 )
</code>
</example>⤶
⤶
# Methods⤶
* <page>SpawnmenuContentPanel:EnableModify</page>⤶
* <page>SpawnmenuContentPanel:EnableSearch</page>⤶
* <page>SpawnmenuContentPanel:CallPopulateHook</page>⤶
* <page>SpawnmenuContentPanel:SwitchPanel</page></example>