Revision Difference
Structures/BoneManipulationData#516815
<cat>struct</cat>
<structure>⤶
<description>⤶
Structure used for storing/restoring bone manipulations.⤶
{{Structure⤶
|Description=Structure used for storing/restoring bone manipulations.⤶
Data is stored from <page>Entity:GetManipulateBoneScale</page>, <page>Entity:GetManipulateBoneAngles</page>, and <page>Entity:GetManipulateBonePosition</page>.
Data is restored using <page>Entity:ManipulateBoneScale</page>, <page>Entity:ManipulateBoneAngles</page>, and <page>Entity:ManipulateBonePosition</page>.
The function <page>duplicator.DoBoneManipulator</page> and <page>EntityCopyData</page> use a table
containing a BoneManipulationData structure for each bone (that has manipulations applied) with the bone ID as the struct index in the table.
Fields **s**, **a**, and **p** are set if they don't equal **Vector( 1, 1, 1 )**, **Angle( 0, 0, 0 )**, and **Vector( 0, 0, 0 )** respectively.
</description>⤶
<fields>{{StructureField|Vector|s|The entity's scale manipulation of the bone|nil</fields>⤶
⤶
</structure>⤶
⤶
⤶
|Fields=⤶
{{StructureField|Vector|s|The entity's scale manipulation of the bone|nil}}⤶
{{StructureField|Angle|a|The entity's angle manipulation of the bone|nil}}
{{StructureField|Vector|p|The entity's position manipulation of the given bone|nil}}
}}