Revision Difference
WEAPON:CanSecondaryAttack#512130
<function name="CanSecondaryAttack" parent="WEAPON" type="hook">⤶
<ishook>yes</ishook>⤶
<description>Helper function for checking for no ammo.</description>⤶
<realm>Shared</realm>⤶
<rets>⤶
<ret name="" type="boolean">Can use secondary attack</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>As defined in weapon_base</description>⤶
<code>⤶
function SWEP:CanSecondaryAttack()⤶
⤶
if ( self.Weapon:Clip2() &lt;= 0 ) then⤶
⤶
self.Weapon:EmitSound( "Weapon_Pistol.Empty" )⤶
self.Weapon:SetNextSecondaryFire( CurTime() + 0.2 )⤶
return false⤶
⤶
end⤶
⤶
return true⤶
⤶
end⤶
</code>⤶
⤶
</example>