Revision Difference
WEAPON:CanSecondaryAttack#517942
<function name="CanSecondaryAttack" parent="WEAPON" type="hook">
<ishook>yes</ishook>
<description>Helper function for checking for no ammo.</description>
<realm>Shared</realm>
<rets>
<ret name="" type="boolean">Can use secondary attack</ret>
</rets>
</function>
<example>
<description>As defined in weapon_base</description>
<code>
function SWEP:CanSecondaryAttack()
if ( self.Weapon:Clip2() &lt;= 0 ) then
if ( self.Weapon:Clip2() <= 0 ) then
self.Weapon:EmitSound( "Weapon_Pistol.Empty" )
self.Weapon:SetNextSecondaryFire( CurTime() + 0.2 )
return false
end
return true
end
</code>
</example>