Revision Difference
mesh.BoneData#567546
<function name="BoneData" parent="mesh" type="libraryfunc">⤶
<description>Sets the bone matrix ID and bone weight to be used for the next vertex. See <page>mesh.Begin</page>.</description>⤶
<realm>Client</realm>⤶
<added>2026.02.25</added>⤶
<args>⤶
<arg type="number" name="index">The slot index for the vertex, either 0 or 1.</arg>⤶
<arg type="number" name="matrixId">The matrix index for the vertex, in the range of 0 -> 52. This is the index into <page>IMesh:DrawSkinned</page>'s ``bones`` argument, minus 1.</arg>⤶
<arg type="number" name="weight">How much influence that matrix will have on this vertex, in the range of 0 -> 1.</arg>⤶
</args>⤶
</function>
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