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render.CopyTexture#565788

<function name="CopyTexture" parent="render" type="libraryfunc"> <description>Copies the contents of one texture to another. Only works with rendertargets. <warning>This does not copy the Depth buffer, no method for that is known at this moment so a common workaround is to store the source texture somewhere else, perform your drawing operations, save the result somewhere else and reapply the source texture. </warning> </description> <realm>Client</realm> <file line="61-L70">lua/includes/extensions/client/render.lua</file> <args> <arg name="texture_from" type="ITexture"></arg>⤶ <arg name="texture_to" type="ITexture"></arg>⤶ <arg name="texture_from" type="ITexture">The texture to copy from.</arg>⤶ <arg name="texture_to" type="ITexture">The texture being copied to.</arg>⤶ </args> </function>