Revision Difference
render.SetToneMappingScaleLinear#565831
<function name="SetToneMappingScaleLinear" parent="render" type="libraryfunc">
<realm>Client</realm>
<description>Sets the tone mapping scale for upcoming rendering operations.</description>
<args>
<arg name="scales" type="Vector">The tonemapping scales.
* X - Output scale⤶
* Y - Lightmap scale⤶
* Z - Reflection map scale</arg>⤶
* X - Output scale.⤶
* Y - Lightmap scale.⤶
* Z - Reflection map scale.</arg>⤶
</args>
</function>
<example>
<description>This disables HDR bloom effect for the rendering inside the block.</description>
<code>
local tune_nohdr = Vector( 0.80, 0, 0 )
local oldtune = render.GetToneMappingScaleLinear()
render.SetToneMappingScaleLinear( tune_nohdr ) -- Turns off hdr
-- render your stuff
render.SetToneMappingScaleLinear( oldtune ) -- Resets hdr
</code>
</example>
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