Revision Difference
saverestore.SaveGlobal#552024
<function name="SaveGlobal" parent="saverestore" type="libraryfunc">
<description>
<internal></internal>
Called by engine when a save is being saved.
This handles saving gamemode and calls all of the hooks added with <page>saverestore.AddSaveHook</page>.
</description>
<realm>Shared</realm>
<file line="376-L392">lua/includes/modules/saverestore.lua</file>⤶
<args>
<arg name="save" type="ISave">The save object to write data into the save file.</arg>
</args>
</function>