Revision Difference
surface.DrawText#528395
<function name="DrawText" parent="surface" type="libraryfunc">
	<description>
Draw the specified text on the screen, using the previously set position, font and color.
<note>This function does not handle newlines properly</note>
<note>This function sets new text position at the end of the previous drawn text length - this can be used to change text properties (such as font or color) without recalculating and resetting text position. See example #2 for example use of this behavior.</note>
<rendercontext hook="false" type="2D"></rendercontext>
	</description>
	<realm>Client and Menu</realm>
	<args>
		<arg name="text" type="string">The text to be rendered.</arg>
		<arg name="forceAdditive" type="boolean" default="nil">(Next Update)`true` to force text to render additive, `false` to force not additive, `nil` to use font's value.</arg>
		<arg name="forceAdditive" type="boolean" default="nil">`true` to force text to render additive, `false` to force not additive, `nil` to use font's value.</arg>
	</args>
</function>
<example>
	<description>Draws 'Hello World' on the screen. All functions in this example must be called for the draw to work flawlessly.</description>
	<code>
hook.Add( "HUDPaint", "drawsometext", function()
	surface.SetFont( "Default" )
	surface.SetTextColor( 255, 255, 255 )
	surface.SetTextPos( 128, 128 ) 
	surface.DrawText( "Hello World" )
end )
	</code>
</example>
<example>
	<description>Draws rainbow text without using <page>surface.GetTextSize</page> and <page>surface.SetTextPos</page> for every character (more efficient).</description>
	<code>
local text = "~Rainbow~"
hook.Add( "HUDPaint", "drawsometext", function()
	surface.SetFont( "DermaLarge" )
	surface.SetTextPos( 400, 128 )
	for char = 1, #text do
		local col = HSVToColor( ( ( RealTime() * 100 ) - char * 15 ) % 360, 1, 1 )
		surface.SetTextColor( col.r, col.g, col.b )			-- Providing 3 numbers to surface.SetTextColor rather  
		surface.DrawText( string.sub( text, char, char ) )	-- than a single color is faster
	end
end )
	</code>
</example>
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