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CRecipientFilter:AddAllPlayers#528087

<function name="AddAllPlayers" parent="CRecipientFilter" type="classfunc"> <description>Adds all players to the recipient filter.</description> <realm>Server</realm> </function> <example> <description>Adds all players to a recipient filter, then uses the recipient filter in a usermessage.</description> <code> function SendMessage() local filter = RecipientFilter() filter:AddAllPlayers() umsg.Start("message",filter) umsg.End() end </code> <output>Sends a usermessage to every player.</output> ⤶ </example></example>