Revision Difference
CUserCmd#514185
A class used to store the player inputs, such as mouse movement, view angles, <page>IN</page> buttons pressed and analog movement, the data from this class is then transfered to a <page>CMoveData</page> during actual movement simulation.⤶
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Can be modified during <page>GM:CreateMove</page>, <page>GM:StartCommand</page> and used in read only with <page>GM:SetupMove</page> and <page>Player:GetCurrentCommand</page>.