Garry's Mod Wiki

Revision Difference

ConVars_In_Garrysmod#523922

<cat>Play.Hosting</cat> <cat>Play.GettingStarted</cat> Garry's Mod adds a bunch of additional console commands and variables alongside with the Source Engine default ones. ## Lua related console variables Command | Default | Description | --------|---------|------------| | sv_allowcslua | 1 | Allow clients on the server to run lua_openscript_cl and lua_run_cl. | | sv_kickerrornum | 0 | If a client's amount of clientside errors reaches this value, the client is automatically disconnected from the server. A value of 0 means disabling this functionality. | ## Physics Gun specific console variables Command | Default | Description | --------|---------|------------| | physgun_timeToArrive | 0.05 | How fast the held entity should arrive to target position in front of the player | | physgun_timeToArriveRagdoll | 0.1 | Same as above but for ragdolls | | physgun_teleportDistance | 0 | If distance between target position and current position of held entity is greater than this, the held entity will teleport to target position, instead of trying to get there by "flying" | | physgun_limited | 0 | When enabled the physgun can only pickup props and ragdolls. | | physgun_rotation_sensitivity | 0.05 | The sensitivity of rotation | | physgun_wheelspeed | 10 | The sensitivity of scrolling | | physgun_maxAngular | 5000 | Max angular velocity of held entity | | physgun_maxAngularDamping | 10000 | | | physgun_maxSpeed | 5000 | Max velocity of held entity | | physgun_maxSpeedDamping | 10000 | | | gm_snapgrid | 0 | Snaps your props to a grid based on the value set | | gm_snapangles | 45 | How many degrees should the entity snap when rotating with shift+e | ## Miscellaneous console variables Command | Default | Description | --------|---------|------------| | cl_steamoverlay_pos | 1 (Top Right) | Which corner to position the steam overlay notifications.<br/><br/>0=Top Left, 1=Top Right, 2=Bottom Left, 3=Bottom Right | | cc_lang | Steam language-dependent | Changes the language used by closed captions in HL2. |⤶