Revision Difference
DTextEntry:GetAutoComplete#515384
<function name="GetAutoComplete" parent="DTextEntry" type="panelfunc">⤶
<ispanel>yes</ispanel>⤶
<description>Called by the DTextEntry when a list of autocompletion options is requested. Meant to be overridden.</description>⤶
<realm>Client</realm>⤶
<args>⤶
<arg name="inputText" type="string">Player's current input.</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="table">If a table is returned, the values of the table will show up as autocomplete suggestions for the user.</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>Shows a list of players to choose from.</description>⤶
<code>⤶
local frame = vgui.Create( "DFrame" )⤶
frame:SetSize( 300, 300 )⤶
frame:SetTitle( "Autocompletion Example" )⤶
frame:Center()⤶
frame:MakePopup()⤶
⤶
local label = vgui.Create( "DLabel", frame )⤶
label:SetText( "Type a player..." )⤶
label:Dock( TOP )⤶
⤶
local textentry = vgui.Create( "DTextEntry", frame )⤶
textentry:Dock( TOP )⤶
function textentry:GetAutoComplete( text )⤶
local suggestions = {}⤶
⤶
for k,v in pairs( player.GetAll() ) do -- For every player,⤶
if string.StartWith( v:Nick(), text ) then -- if the player's name starts with it...⤶
table.insert( suggestions, v:Nick() ) -- ...insert it into the list.⤶
end⤶
end⤶
⤶
return suggestions⤶
end⤶
</code>⤶
<output></output>⤶
⤶
</example>