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DTextEntry:GetAutoComplete#528518

<function name="GetAutoComplete" parent="DTextEntry" type="panelfunc"> <ispanel>yes</ispanel> <description>Called by the DTextEntry when a list of autocompletion options is requested. Meant to be overridden. <note>Options can be selected by arrow keys, it doesn't support mouse clicks.</note></description> <note>Options can be selected by arrow keys, it doesn't support mouse clicks. **Fixed in the next update.**</note></description> <realm>Client</realm> <args> <arg name="inputText" type="string">Player's current input.</arg> </args> <rets> <ret name="" type="table">If a table is returned, the values of the table will show up as autocomplete suggestions for the user.</ret> </rets> </function> <example> <description>Shows a list of players to choose from.</description> <code> local frame = vgui.Create( "DFrame" ) frame:SetSize( 300, 300 ) frame:SetTitle( "Autocompletion Example" ) frame:Center() frame:MakePopup() local label = vgui.Create( "DLabel", frame ) label:SetText( "Type a player..." ) label:Dock( TOP ) local textentry = vgui.Create( "DTextEntry", frame ) textentry:Dock( TOP ) function textentry:GetAutoComplete( text ) local suggestions = {} for i, ply in ipairs( player.GetAll() ) do -- For every player, for _, ply in ipairs( player.GetAll() ) do -- For every player, if string.StartWith( ply:Nick(), text ) then -- if the player's name starts with it... table.insert( suggestions, ply:Nick() ) -- ...insert it into the list. table.insert( suggestions, ply:Nick() ) -- ... insert it into the list. end end return suggestions end </code> <output><image src="autocomplete_example.png"/></output> </example>