Revision Difference
Entity:SetMaterial#514716
<function name="SetMaterial" parent="Entity" type="classfunc">⤶
<description>⤶
Sets the rendering material override of the entity.⤶
⤶
To set a Lua material created with <page>Global.CreateMaterial</page>, just prepend a "!" to the material name.⤶
⤶
<note>If you wish to override a single material on the model, use <page>Entity:SetSubMaterial</page> instead.</note>⤶
⤶
<note>Please note that to apply materials to models, that material **must** have VertexLitGeneric shader. For that reason you cannot apply map textures onto models, map textures use a different material shader - LightmappedGeneric.</note>⤶
⤶
<bug issue="3362">The server's value takes priority on the client.</bug>⤶
</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="materialName" type="string">New material name. Use an empty string (&amp;lt;kbd&amp;gt;""&amp;lt;/kbd&amp;gt;) to reset to the default materials.</arg>⤶
<arg name="forceMaterial" type="boolean" default="false">Use it if you wish to apply material other than VertexLitGeneric (such as tools/toolswhite).</arg>⤶
</args>⤶
</function>⤶
⤶