Garry's Mod Wiki

Revision Difference

Enums/COND#516501

<cat>enum</cat> <enum> <description> Enumerations for NPC conditions, used by <page>NPC:SetCondition</page>. Serverside only. <note>There are more conditions than listed here after **COND_NO_CUSTOM_INTERRUPTS**(70) but the name depends on what's returned by <page>NPC:ConditionName</page></note> <warning>These enumerations do not exist in game, but are listed here anyway for reference</warning> </description> <items>⤶ <item key="COND_BEHIND_ENEMY" value="29"></item>⤶ <item key="COND_BETTER_WEAPON_AVAILABLE" value="46"></item>⤶ <item key="COND_CAN_MELEE_ATTACK1" value="23"></item>⤶ <item key="COND_CAN_MELEE_ATTACK2" value="24"></item>⤶ <item key="COND_CAN_RANGE_ATTACK1" value="21"></item>⤶ <item key="COND_CAN_RANGE_ATTACK2" value="22"></item>⤶ <item key="COND_ENEMY_DEAD" value="30"></item>⤶ <item key="COND_ENEMY_FACING_ME" value="28"></item>⤶ <item key="COND_ENEMY_OCCLUDED" value="13"></item>⤶ <item key="COND_ENEMY_TOO_FAR" value="27"></item>⤶ <item key="COND_ENEMY_UNREACHABLE" value="31"></item>⤶ <item key="COND_ENEMY_WENT_NULL" value="12"></item>⤶ <item key="COND_FLOATING_OFF_GROUND" value="61"></item>⤶ <item key="COND_GIVE_WAY" value="48"></item>⤶ <item key="COND_HAVE_ENEMY_LOS" value="15"></item>⤶ <item key="COND_HAVE_TARGET_LOS" value="16"></item>⤶ <item key="COND_HEALTH_ITEM_AVAILABLE" value="47"></item>⤶ <item key="COND_HEAR_BUGBAIT" value="52"></item>⤶ <item key="COND_HEAR_BULLET_IMPACT" value="56"></item>⤶ <item key="COND_HEAR_COMBAT" value="53"></item>⤶ <item key="COND_HEAR_DANGER" value="50"></item>⤶ <item key="COND_HEAR_MOVE_AWAY" value="58"></item>⤶ <item key="COND_HEAR_PHYSICS_DANGER" value="57"></item>⤶ <item key="COND_HEAR_PLAYER" value="55"></item>⤶ <item key="COND_HEAR_SPOOKY" value="59"></item>⤶ <item key="COND_HEAR_THUMPER" value="51"></item>⤶ <item key="COND_HEAR_WORLD" value="54"></item>⤶ <item key="COND_HEAVY_DAMAGE" value="18"></item>⤶ <item key="COND_IDLE_INTERRUPT" value="2"></item>⤶ <item key="COND_IN_PVS" value="1"></item>⤶ <item key="COND_LIGHT_DAMAGE" value="17"></item>⤶ <item key="COND_LOST_ENEMY" value="11"></item>⤶ <item key="COND_LOST_PLAYER" value="33"></item>⤶ <item key="COND_LOW_PRIMARY_AMMO" value="3"></item>⤶ <item key="COND_MOBBED_BY_ENEMIES" value="62"></item>⤶ <item key="COND_NEW_ENEMY" value="26"></item>⤶ <item key="COND_NO_CUSTOM_INTERRUPTS" value="70"></item>⤶ <item key="COND_NO_HEAR_DANGER" value="60"></item>⤶ <item key="COND_NO_PRIMARY_AMMO" value="4"></item>⤶ <item key="COND_NO_SECONDARY_AMMO" value="5"></item>⤶ <item key="COND_NO_WEAPON" value="6"></item>⤶ <item key="COND_NONE" value="0|No additional conditions are being played"></item>⤶ <item key="COND_NOT_FACING_ATTACK" value="40"></item>⤶ <item key="COND_NPC_FREEZE" value="67|Freezes NPC movement"></item>⤶ <item key="COND_NPC_UNFREEZE" value="68|Unfreezes NPC movement"></item>⤶ <item key="COND_PHYSICS_DAMAGE" value="19"></item>⤶ <item key="COND_PLAYER_ADDED_TO_SQUAD" value="64"></item>⤶ <item key="COND_PLAYER_PUSHING" value="66"></item>⤶ <item key="COND_PLAYER_REMOVED_FROM_SQUAD" value="65"></item>⤶ <item key="COND_PROVOKED" value="25"></item>⤶ <item key="COND_RECEIVED_ORDERS" value="63"></item>⤶ <item key="COND_REPEATED_DAMAGE" value="20"></item>⤶ <item key="COND_SCHEDULE_DONE" value="36"></item>⤶ <item key="COND_SEE_DISLIKE" value="9"></item>⤶ <item key="COND_SEE_ENEMY" value="10"></item>⤶ <item key="COND_SEE_FEAR" value="8"></item>⤶ <item key="COND_SEE_HATE" value="7"></item>⤶ <item key="COND_SEE_NEMESIS" value="34"></item>⤶ <item key="COND_SEE_PLAYER" value="32"></item>⤶ <item key="COND_SMELL" value="37"></item>⤶ <item key="COND_TALKER_RESPOND_TO_QUESTION" value="69"></item>⤶ <item key="COND_TARGET_OCCLUDED" value="14"></item>⤶ <item key="COND_TASK_FAILED" value="35"></item>⤶ <item key="COND_TOO_CLOSE_TO_ATTACK" value="38"></item>⤶ <item key="COND_TOO_FAR_TO_ATTACK" value="39"></item>⤶ <item key="COND_WAY_CLEAR" value="49"></item>⤶ <item key="COND_WEAPON_BLOCKED_BY_FRIEND" value="42"></item>⤶ <item key="COND_WEAPON_HAS_LOS" value="41"></item>⤶ <item key="COND_WEAPON_PLAYER_IN_SPREAD" value="43"></item>⤶ <item key="COND_WEAPON_PLAYER_NEAR_TARGET" value="44"></item>⤶ <item key="COND_WEAPON_SIGHT_OCCLUDED" value="45"></item>⤶ </items>⤶ <items><item key="COND_BEHIND_ENEMY" value="29</items>⤶ </enum> {{EnumField">COND_BETTER_WEAPON_AVAILABLE|46</item>⤶ <item key="COND_CAN_MELEE_ATTACK1" value="23}}{{EnumField">COND_CAN_MELEE_ATTACK2|24</item>⤶ <item key="COND_CAN_RANGE_ATTACK1" value="21}}{{EnumField">COND_CAN_RANGE_ATTACK2|22</item>⤶ <item key="COND_ENEMY_DEAD" value="30}}{{EnumField">COND_ENEMY_FACING_ME|28</item>⤶ <item key="COND_ENEMY_OCCLUDED" value="13}}{{EnumField">COND_ENEMY_TOO_FAR|27</item>⤶ <item key="COND_ENEMY_UNREACHABLE" value="31}}{{EnumField">COND_ENEMY_WENT_NULL|12</item>⤶ <item key="COND_FLOATING_OFF_GROUND" value="61}}{{EnumField">COND_GIVE_WAY|48</item>⤶ <item key="COND_HAVE_ENEMY_LOS" value="15}}{{EnumField">COND_HAVE_TARGET_LOS|16</item>⤶ <item key="COND_HEALTH_ITEM_AVAILABLE" value="47}}{{EnumField">COND_HEAR_BUGBAIT|52</item>⤶ <item key="COND_HEAR_BULLET_IMPACT" value="56}}{{EnumField">COND_HEAR_COMBAT|53</item>⤶ <item key="COND_HEAR_DANGER" value="50}}{{EnumField">COND_HEAR_MOVE_AWAY|58</item>⤶ <item key="COND_HEAR_PHYSICS_DANGER" value="57}}{{EnumField">COND_HEAR_PLAYER|55</item>⤶ <item key="COND_HEAR_SPOOKY" value="59}}{{EnumField">COND_HEAR_THUMPER|51</item>⤶ <item key="COND_HEAR_WORLD" value="54}}{{EnumField">COND_HEAVY_DAMAGE|18</item>⤶ <item key="COND_IDLE_INTERRUPT" value="2}}{{EnumField">COND_IN_PVS|1</item>⤶ <item key="COND_LIGHT_DAMAGE" value="17}}{{EnumField">COND_LOST_ENEMY|11</item>⤶ <item key="COND_LOST_PLAYER" value="33}}{{EnumField">COND_LOW_PRIMARY_AMMO|3</item>⤶ <item key="COND_MOBBED_BY_ENEMIES" value="62}}{{EnumField">COND_NEW_ENEMY|26</item>⤶ <item key="COND_NO_CUSTOM_INTERRUPTS" value="70}}{{EnumField">COND_NO_HEAR_DANGER|60</item>⤶ <item key="COND_NO_PRIMARY_AMMO" value="4}}{{EnumField">COND_NO_SECONDARY_AMMO|5</item>⤶ <item key="COND_NO_WEAPON" value="6}}{{EnumField">COND_NONE|0|No additional conditions are being played</item>⤶ <item key="COND_NOT_FACING_ATTACK" value="40}}{{EnumField">COND_NPC_FREEZE|67|Freezes NPC movement</item>⤶ <item key="COND_NPC_UNFREEZE" value="68">Unfreezes NPC movement</item>⤶ <item key="COND_PHYSICS_DAMAGE" value="19}}{{EnumField">COND_PLAYER_ADDED_TO_SQUAD|64</item>⤶ <item key="COND_PLAYER_PUSHING" value="66}}{{EnumField">COND_PLAYER_REMOVED_FROM_SQUAD|65</item>⤶ <item key="COND_PROVOKED" value="25}}{{EnumField">COND_RECEIVED_ORDERS|63</item>⤶ <item key="COND_REPEATED_DAMAGE" value="20}}{{EnumField">COND_SCHEDULE_DONE|36</item>⤶ <item key="COND_SEE_DISLIKE" value="9}}{{EnumField">COND_SEE_ENEMY|10</item>⤶ <item key="COND_SEE_FEAR" value="8}}{{EnumField">COND_SEE_HATE|7</item>⤶ <item key="COND_SEE_NEMESIS" value="34}}{{EnumField">COND_SEE_PLAYER|32</item>⤶ <item key="COND_SMELL" value="37}}{{EnumField">COND_TALKER_RESPOND_TO_QUESTION|69</item>⤶ <item key="COND_TARGET_OCCLUDED" value="14}}{{EnumField">COND_TASK_FAILED|35</item>⤶ <item key="COND_TOO_CLOSE_TO_ATTACK" value="38}}{{EnumField">COND_TOO_FAR_TO_ATTACK|39</item>⤶ <item key="COND_WAY_CLEAR" value="49}}{{EnumField">COND_WEAPON_BLOCKED_BY_FRIEND|42</item>⤶ <item key="COND_WEAPON_HAS_LOS" value="41}}{{EnumField">COND_WEAPON_PLAYER_IN_SPREAD|43</item>⤶ <item key="COND_WEAPON_PLAYER_NEAR_TARGET" value="44}}{{EnumField">COND_WEAPON_SIGHT_OCCLUDED|45</item>⤶ ⤶ }}