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Enums/MATERIAL_RT_DEPTH#516069

<cat>enum</cat> <enumeration> <description>Enumerations used by <page>Global.GetRenderTargetEx</page>. Clientside only.</description> <fields>{{EnumField|MATERIAL_RT_DEPTH_SHARED|0|Do not create a depth-stencil buffer.&amp;lt;br&amp;gt;Use the default depth-stencil buffer if used as render target 0.</fields>⤶ <fields>⤶ <item key="MATERIAL_RT_DEPTH_SHARED" value="0">Do not create a depth-stencil buffer.&amp;lt;br&amp;gt;Use the default depth-stencil buffer if used as render target 0.</item>⤶ <item key="MATERIAL_RT_DEPTH_SEPARATE" value="1">Create a depth-stencil buffer.&amp;lt;br&amp;gt;Use the created depth-stencil buffer if used as render target 0.</item>⤶ <item key="MATERIAL_RT_DEPTH_NONE" value="2">Do not create a depth-stencil buffer.&amp;lt;br&amp;gt;Disable depth and stencil buffer usage if used as render target 0.</item>⤶ <item key="MATERIAL_RT_DEPTH_ONLY" value="3">Create a depth-stencil buffer.&amp;lt;br&amp;gt;Use the created depth-stencil buffer if used as render target 0.⤶ ⤶ Creates a color texture despite the name.&amp;lt;br&amp;gt;⤶ Seems to behave the same as MATERIAL_RT_DEPTH_SEPARATE.</item>⤶ </fields>⤶ </enumeration> ⤶ ⤶ {{EnumField|MATERIAL_RT_DEPTH_SEPARATE|1|Create a depth-stencil buffer.<br/>Use the created depth-stencil buffer if used as render target 0.}}⤶ {{EnumField|MATERIAL_RT_DEPTH_NONE|2|Do not create a depth-stencil buffer.<br/>Disable depth and stencil buffer usage if used as render target 0.}}⤶ {{EnumField|MATERIAL_RT_DEPTH_ONLY|3|Create a depth-stencil buffer.<br/>Use the created depth-stencil buffer if used as render target 0.⤶ ⤶ Creates a color texture despite the name.<br/>⤶ Seems to behave the same as MATERIAL_RT_DEPTH_SEPARATE.}}⤶ }}