Revision Difference
Enums/MATERIAL_RT_DEPTH#516069
<cat>enum</cat>
<enumeration>
<description>Enumerations used by <page>Global.GetRenderTargetEx</page>. Clientside only.</description>
<fields>{{EnumField|MATERIAL_RT_DEPTH_SHARED|0|Do not create a depth-stencil buffer.&lt;br&gt;Use the default depth-stencil buffer if used as render target 0.</fields>⤶
<fields>⤶
<item key="MATERIAL_RT_DEPTH_SHARED" value="0">Do not create a depth-stencil buffer.&lt;br&gt;Use the default depth-stencil buffer if used as render target 0.</item>⤶
<item key="MATERIAL_RT_DEPTH_SEPARATE" value="1">Create a depth-stencil buffer.&lt;br&gt;Use the created depth-stencil buffer if used as render target 0.</item>⤶
<item key="MATERIAL_RT_DEPTH_NONE" value="2">Do not create a depth-stencil buffer.&lt;br&gt;Disable depth and stencil buffer usage if used as render target 0.</item>⤶
<item key="MATERIAL_RT_DEPTH_ONLY" value="3">Create a depth-stencil buffer.&lt;br&gt;Use the created depth-stencil buffer if used as render target 0.⤶
⤶
Creates a color texture despite the name.&lt;br&gt;⤶
Seems to behave the same as MATERIAL_RT_DEPTH_SEPARATE.</item>⤶
</fields>⤶
</enumeration>
⤶
⤶
{{EnumField|MATERIAL_RT_DEPTH_SEPARATE|1|Create a depth-stencil buffer.<br/>Use the created depth-stencil buffer if used as render target 0.}}⤶
{{EnumField|MATERIAL_RT_DEPTH_NONE|2|Do not create a depth-stencil buffer.<br/>Disable depth and stencil buffer usage if used as render target 0.}}⤶
{{EnumField|MATERIAL_RT_DEPTH_ONLY|3|Create a depth-stencil buffer.<br/>Use the created depth-stencil buffer if used as render target 0.⤶
⤶
Creates a color texture despite the name.<br/>⤶
Seems to behave the same as MATERIAL_RT_DEPTH_SEPARATE.}}⤶
}}⤶