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Enums/MATERIAL_RT_DEPTH#516213

<cat>enum</cat> <enumeration> <description>Enumerations used by <page>Global.GetRenderTargetEx</page>. Clientside only.</description> <fields> <item key="MATERIAL_RT_DEPTH_SHARED" value="0">Do not create a depth-stencil buffer.&amp;lt;br&amp;gt;Use the default depth-stencil buffer if used as render target 0.</item> <item key="MATERIAL_RT_DEPTH_SEPARATE" value="1">Create a depth-stencil buffer.&amp;lt;br&amp;gt;Use the created depth-stencil buffer if used as render target 0.</item> <item key="MATERIAL_RT_DEPTH_NONE" value="2">Do not create a depth-stencil buffer.&amp;lt;br&amp;gt;Disable depth and stencil buffer usage if used as render target 0.</item> <item key="MATERIAL_RT_DEPTH_ONLY" value="3">Create a depth-stencil buffer.&amp;lt;br&amp;gt;Use the created depth-stencil buffer if used as render target 0. ⤶ <item key="MATERIAL_RT_DEPTH_SEPARATE" value="1">Create a depth-stencil buffer.&amp;lt;br&amp;gt;Use the created depth-stencil buffer if used as render target 0.</item> ⤶ <item key="MATERIAL_RT_DEPTH_NONE" value="2">Do not create a depth-stencil buffer.&amp;lt;br&amp;gt;Disable depth and stencil buffer usage if used as render target 0.</item> ⤶ <item key="MATERIAL_RT_DEPTH_ONLY" value="3">Create a depth-stencil buffer.&amp;lt;br&amp;gt;Use the created depth-stencil buffer if used as render target 0. Creates a color texture despite the name.&amp;lt;br&amp;gt; Seems to behave the same as MATERIAL_RT_DEPTH_SEPARATE.</item> </fields> </enumeration>