Revision Difference
Enums/MAT#516493
<cat>enum</cat>
<enum>
<description>Enumerations used in <page>TraceResult</page> and by <page>Entity:GetMaterialType</page>.</description>
<items>
<item key="MAT_ANTLION" value="65|Antlions"></item>⤶
<item key="MAT_BLOODYFLESH" value="66|Similar to MAT_FLESH, only used by "bloodyflesh" surface property, has different impact sound"></item>⤶
<item key="MAT_CONCRETE" value="67|Concrete"></item>⤶
<item key="MAT_DIRT" value="68|Dirt"></item>⤶
<item key="MAT_EGGSHELL" value="69|The egg sacs in the antlion tunnels in HL2: EP2"></item>⤶
<item key="MAT_FLESH" value="70|Flesh"></item>⤶
<item key="MAT_GRATE" value="71|Grates, chainlink fences"></item>⤶
<item key="MAT_ALIENFLESH" value="72|Alien flesh - headcrabs and vortigaunts"></item>⤶
<item key="MAT_CLIP" value="73|Unused"></item>⤶
<item key="MAT_SNOW" value="74|Snow"></item>⤶
<item key="MAT_PLASTIC" value="76|Plastic"></item>⤶
<item key="MAT_METAL" value="77|Metal"></item>⤶
<item key="MAT_SAND" value="78|Sand"></item>⤶
<item key="MAT_FOLIAGE" value="79|Plants, only used by the "foliage" surface property"></item>⤶
<item key="MAT_COMPUTER" value="80|Electronics, only used by "computer" surface property"></item>⤶
<item key="MAT_SLOSH" value="83|Water, slime"></item>⤶
<item key="MAT_TILE" value="84|Floor tiles"></item>⤶
<item key="MAT_GRASS" value="85|Grass"></item>⤶
<item key="MAT_VENT" value="86|Metallic vents"></item>⤶
<item key="MAT_WOOD" value="87|Wood"></item>⤶
<item key="MAT_DEFAULT" value="88|Skybox or nodraw texture"></item>⤶
<item key="MAT_GLASS" value="89|Glass"></item>⤶
<item key="MAT_WARPSHIELD" value="90|"wierd-looking jello effect for advisor shield.""></item>⤶
<item key="MAT_ANTLION" value="65">Antlions</item>⤶
<item key="MAT_BLOODYFLESH" value="66">Similar to MAT_FLESH, only used by "bloodyflesh" surface property, has different impact sound</item>⤶
<item key="MAT_CONCRETE" value="67">Concrete</item>⤶
<item key="MAT_DIRT" value="68">Dirt</item>⤶
<item key="MAT_EGGSHELL" value="69">The egg sacs in the antlion tunnels in HL2: EP2</item>⤶
<item key="MAT_FLESH" value="70">Flesh</item>⤶
<item key="MAT_GRATE" value="71">Grates, chainlink fences</item>⤶
<item key="MAT_ALIENFLESH" value="72">Alien flesh - headcrabs and vortigaunts</item>⤶
<item key="MAT_CLIP" value="73">Unused</item>⤶
<item key="MAT_SNOW" value="74">Snow</item>⤶
<item key="MAT_PLASTIC" value="76">Plastic</item>⤶
<item key="MAT_METAL" value="77">Metal</item>⤶
<item key="MAT_SAND" value="78">Sand</item>⤶
<item key="MAT_FOLIAGE" value="79">Plants, only used by the "foliage" surface property</item>⤶
<item key="MAT_COMPUTER" value="80">Electronics, only used by "computer" surface property</item>⤶
<item key="MAT_SLOSH" value="83">Water, slime</item>⤶
<item key="MAT_TILE" value="84">Floor tiles</item>⤶
<item key="MAT_GRASS" value="85">Grass</item>⤶
<item key="MAT_VENT" value="86">Metallic vents</item>⤶
<item key="MAT_WOOD" value="87">Wood</item>⤶
<item key="MAT_DEFAULT" value="88">Skybox or nodraw texture</item>⤶
<item key="MAT_GLASS" value="89">Glass</item>⤶
<item key="MAT_WARPSHIELD" value="90">"wierd-looking jello effect for advisor shield."</item>⤶
</items>
</enum>