Revision Difference
GM:IsSpawnpointSuitable#565098
<function name="IsSpawnpointSuitable" parent="GM" type="hook">
<description>Check if a player can spawn at a certain spawnpoint.</description>
<realm>Server</realm>
<file line="330-L358">gamemodes/base/gamemode/player.lua</file>⤶
<args>
<arg name="ply" type="Player">The player who is spawned</arg>
<arg name="spawnpoint" type="Entity">The spawnpoint entity (on the map).</arg>
<arg name="makeSuitable" type="boolean">If this is true, it'll kill any players blocking the spawnpoint.</arg>
</args>
<rets>
<ret name="" type="boolean">Return true to indicate that the spawnpoint is suitable (Allow for the player to spawn here), false to prevent spawning.</ret>
</rets>
</function>⤶
⤶
<example>⤶
<description>This will check if anyone is blocking the spawnpoint. If someone is, then it'll, depending on the bMakeSuitable value, kill the player, or return false.</description>⤶
<code>⤶
hook.Add( "IsSpawnpointSuitable", "CheckSpawnPoint", function( ply, spawnpointent, bMakeSuitable )⤶
local Pos = spawnpointent:GetPos()⤶
⤶
-- Note that we're searching the default hull size here for a player in the way of our spawning.⤶
-- This seems pretty rough, seeing as our player's hull could be different.. but it should do the job.⤶
-- (HL2DM kills everything within a 128 unit radius)⤶
local Ents = ents.FindInBox( Pos + Vector( -16, -16, 0 ), Pos + Vector( 16, 16, 72 ) )⤶
⤶
if ( ply:Team() == TEAM_SPECTATOR or ply:Team() == TEAM_UNASSIGNED ) then return true end⤶
⤶
local Blockers = 0⤶
⤶
for _, v in ipairs( Ents ) do⤶
if ( v:IsPlayer() and v:Alive() ) then⤶
Blockers = Blockers + 1⤶
⤶
if ( bMakeSuitable ) then⤶
v:Kill()⤶
end⤶
end⤶
end⤶
⤶
if ( bMakeSuitable ) then return true end⤶
if ( Blockers > 0 ) then return false end⤶
⤶
return true⤶
end )⤶
</code>⤶
<output>true or false</output>⤶
</example></function>