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GM:IsSpawnpointSuitable#565098

<function name="IsSpawnpointSuitable" parent="GM" type="hook"> <description>Check if a player can spawn at a certain spawnpoint.</description> <realm>Server</realm> <file line="330-L358">gamemodes/base/gamemode/player.lua</file>⤶ <args> <arg name="ply" type="Player">The player who is spawned</arg> <arg name="spawnpoint" type="Entity">The spawnpoint entity (on the map).</arg> <arg name="makeSuitable" type="boolean">If this is true, it'll kill any players blocking the spawnpoint.</arg> </args> <rets> <ret name="" type="boolean">Return true to indicate that the spawnpoint is suitable (Allow for the player to spawn here), false to prevent spawning.</ret> </rets> </function>⤶ ⤶ <example>⤶ <description>This will check if anyone is blocking the spawnpoint. If someone is, then it'll, depending on the bMakeSuitable value, kill the player, or return false.</description>⤶ <code>⤶ hook.Add( "IsSpawnpointSuitable", "CheckSpawnPoint", function( ply, spawnpointent, bMakeSuitable )⤶ local Pos = spawnpointent:GetPos()⤶ ⤶ -- Note that we're searching the default hull size here for a player in the way of our spawning.⤶ -- This seems pretty rough, seeing as our player's hull could be different.. but it should do the job.⤶ -- (HL2DM kills everything within a 128 unit radius)⤶ local Ents = ents.FindInBox( Pos + Vector( -16, -16, 0 ), Pos + Vector( 16, 16, 72 ) )⤶ ⤶ if ( ply:Team() == TEAM_SPECTATOR or ply:Team() == TEAM_UNASSIGNED ) then return true end⤶ ⤶ local Blockers = 0⤶ ⤶ for _, v in ipairs( Ents ) do⤶ if ( v:IsPlayer() and v:Alive() ) then⤶ Blockers = Blockers + 1⤶ ⤶ if ( bMakeSuitable ) then⤶ v:Kill()⤶ end⤶ end⤶ end⤶ ⤶ if ( bMakeSuitable ) then return true end⤶ if ( Blockers > 0 ) then return false end⤶ ⤶ return true⤶ end )⤶ </code>⤶ <output>true or false</output>⤶ </example></function>