Revision Difference
Global.LocalToWorld#565523
<function name="LocalToWorld" parent="Global" type="libraryfunc">
<description>
Translates a vector and angle from a local coordinate system into a global coordinate system.
For the reverse of this function see <page>Global.WorldToLocal</page>.
For working with an entity's local space vectors/angles you might want to use <page>Entity:LocalToWorld</page>/<page>Entity:LocalToWorldAngles</page> instead.
</description>
<realm>Shared</realm>
<args>
<arg name="localPos" type="Vector">A vector from a local coordinate system.</arg>
<arg name="localAng" type="Angle">An angle from a local coordinate system.
Pass a zero angle if you don't need to translate an angle.</arg>
<arg name="originPos" type="Vector">The origin point of a global coordinate system, in worldspace coordinates.</arg>
<arg name="originPos" type="Vector">The origin of a global coordinate system, in worldspace coordinates.</arg>
<arg name="originAngle" type="Angle">The angles of a global coordinate system, as a worldspace angle.</arg>
</args>
<rets>
<ret name="" type="Vector">The correspondent worldspace vector of `localPos`.</ret>
<ret name="" type="Angle">The correspondent worldspace angle of `localAng`.</ret>
</rets>
</function>
<example>
<description>A matrix math that shows how this is calculated internally.</description>
<code>
local localTransform = Matrix()
localTransform:SetTranslation( localPos )
localTransform:SetAngles( localAng )
local worldTransform = Matrix()
worldTransform:SetTranslation( originPos )
worldTransform:SetAngles( originAngle )
-- Transform the local coordinates using the world transform as a transformation matrix
local localToWorld = worldTransform * localTransform
print( localToWorld:GetTranslation(), localToWorld:GetAngles() )
</code>
</example>
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