Revision Difference
ITexture:IsError#549221
<function name="IsError" parent="ITexture" type="classfunc">
	<description>
Returns whenever the texture is valid. (i.e. was loaded successfully or not)
<note>The "error" texture is a valid texture, and therefore this function will return false when used on it. Use <page>ITexture:IsErrorTexture</page>, instead.</note>
	</description>
	<realm>Shared</realm>⤶
	<realm>Shared and Menu</realm>⤶
	<rets>
		<ret name="" type="boolean">Whether the texture was loaded successfully or not.</ret>
	</rets>
</function>
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