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ITexture:IsError#549221

<function name="IsError" parent="ITexture" type="classfunc"> <description> Returns whenever the texture is valid. (i.e. was loaded successfully or not) <note>The "error" texture is a valid texture, and therefore this function will return false when used on it. Use <page>ITexture:IsErrorTexture</page>, instead.</note> </description> <realm>Shared</realm>⤶ <realm>Shared and Menu</realm>⤶ <rets> <ret name="" type="boolean">Whether the texture was loaded successfully or not.</ret> </rets> </function>