Revision Difference
ITexture:IsError#549221
<function name="IsError" parent="ITexture" type="classfunc">
<description>
Returns whenever the texture is valid. (i.e. was loaded successfully or not)
<note>The "error" texture is a valid texture, and therefore this function will return false when used on it. Use <page>ITexture:IsErrorTexture</page>, instead.</note>
</description>
<realm>Shared</realm>⤶
<realm>Shared and Menu</realm>⤶
<rets>
<ret name="" type="boolean">Whether the texture was loaded successfully or not.</ret>
</rets>
</function>