Revision Difference
PhysObj:WorldToLocalVector#565528
<function name="WorldToLocalVector" parent="PhysObj" type="classfunc">
<description>
Rotate a vector from the world frame to the local frame of the physics object.
⤶
<note>This function only rotates the vector, without any translation operation.</note>⤶
Transforms a worldspace vector into the local space of the physics object merely by the rotation of the **inverted** `PhysObj:GetPositionMatrix()`.
⤶
In contrast to <page>PhysObj:WorldToLocal</page>, this function doesn't translate the vector.⤶
</description>
<realm>Shared</realm>
<args>
<arg name="WorldVec" type="Vector">A vector in the world frame</arg>⤶
<arg name="vec" type="Vector">A worldspace vector.</arg>⤶
</args>
<rets>
<ret name="" type="Vector">The corresponding vector relative to the PhysObj</ret>⤶
<ret name="" type="Vector">The result vector of the transformation by rotation.</ret>⤶
</rets>
</function>
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