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PhysObj:WorldToLocalVector#565647

<function name="WorldToLocalVector" parent="PhysObj" type="classfunc"> <description> Rotationally transforms a worldspace vector into the physics object's local space by the inverted <page>PhysObj:GetPositionMatrix</page>. ⤶ For example, in GMod this is used in thrusters, for working out linear force for local acceleration.⤶ <note>In contrast to <page>PhysObj:WorldToLocal</page>, this function doesn't translate the vector.</note> </description> <realm>Shared</realm> <args> <arg name="vec" type="Vector">A worldspace vector.</arg> </args> <rets> <ret name="" type="Vector">The resulting vector from the rotational transformation.</ret> </rets> </function>