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Player:AddPlayerOption#560273

<function name="AddPlayerOption" parent="Player" type="classfunc"> <description> Sets up the voting system for the player. This is a really barebone system. By calling this a vote gets started, when the player presses 0-9 the callback function gets called along with the key the player pressed. Use the draw callback to draw the vote panel. </description> <realm>Client</realm> <file line="21-L39">lua/includes/extensions/client/player.lua</file>⤶ <args> <arg name="name" type="string">Name of the vote</arg> <arg name="timeout" type="number">Time until the vote expires</arg> <arg name="vote_callback" type="function">The function to be run when the player presses 0-9 while a vote is active.</arg> <arg name="draw_callback" type="function">Used to draw the vote panel.</arg> </args> </function> <example> <description>Simple example. Prints player's choice in chat.</description> <code> function AfterChoice( num ) -- This is callback after we press number (Argument #3) chat.AddText( "Your rate is " .. num .. ". Thanks!" ) return true -- Return true to close vote end local BlackTransparent = Color( 0, 0, 0, 200 ) function VisualVote() -- This is drawing function (Argument #4) draw.RoundedBox( 4, ScrW() / 2 - 300, ScrH() / 2 - 25, 600, 50, BlackTransparent ) draw.SimpleText( "Rate our server by scale of zero to nine. Use number line to vote.", "Trebuchet24", ScrW() / 2 , ScrH() / 2, color_white, 1, 1 ) end LocalPlayer():AddPlayerOption( "SelectWeapon", 30, AfterChoice, VisualVote ) -- Creates new vote </code> </example>