Revision Difference
Player:CheckLimit#518018
<function name="CheckLimit" parent="Player" type="classfunc">
<description>Checks if the limit is hit or not. If it is, it will throw a notification saying so.</description>
<realm>Shared</realm>
<file line="9-L24">gamemodes/sandbox/gamemode/player_extension.lua</file>
<args>
<arg name="limitType" type="string">Limit type. In unmodified Sandbox possible values are:
* "props"
* "ragdolls"
* "vehicles"
* "effects"
* "balloons"
* "cameras"
* "npcs"
* "sents"
* "dynamite"
* "lamps"
* "lights"
* "wheels"
* "thrusters"
* "hoverballs"
* "buttons"
* "emitters"</arg>⤶
<arg name="limitType" type="string">Limit type. In unmodified Sandbox possible values are:⤶
* "props"⤶
* "ragdolls"⤶
* "vehicles"⤶
* "effects"⤶
* "balloons"⤶
* "cameras"⤶
* "npcs"⤶
* "sents"⤶
* "dynamite"⤶
* "lamps"⤶
* "lights"⤶
* "wheels"⤶
* "thrusters"⤶
* "hoverballs"⤶
* "buttons"⤶
* "emitters"</arg>⤶
</args>
<rets>
<ret name="" type="boolean">Returns true if limit is not hit, false if it is hit</ret>
</rets>
</function>