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Player:GetPData#518028

<function name="GetPData" parent="Player" type="classfunc"> <description> Returns a **P**layer **Data** key-value pair from the SQL database. (sv.db when called on server, cl.db when called on client) Internally uses the <page>sql</page>. <warning>This function internally uses <page>Player:UniqueID</page>, which can cause collisions (two or more players sharing the same PData entry). It's recommended that you don't use it. See the related wiki page for more information.</warning> <note>PData is not networked from servers to clients!</note> </description> <realm>Shared</realm> <file line="159-L171">lua/includes/extensions/player.lua</file> <args> <arg name="key" type="string">Name of the PData key</arg> <arg name="default" type="any" default="nil">Default value if PData key doesn&#x27;t exist.</arg> <arg name="default" type="any" default="nil">Default value if PData key doesn't exist.</arg> </args> <rets> <ret name="" type="string">The data in the SQL database or the default value given.</ret> </rets> </function> <example> <description>Reads the key "money" from player 1's PData</description> <code>player.GetByID( 1 ):GetPData( "money", 0 )</code> </example>