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Player:GetPlayerColor#565558

<function name="GetPlayerColor" parent="Player" type="classfunc"> <description>Returns a player model's color. The part of the model that is colored is determined by the model itself, and is different for each model. <note>Overide this function clientside on a Entity(not a player) with playermodel and return color will apply color on it</note>⤶ <description>Returns a player's character model color. ⤶ The part of the model that is colored is determined by the model's materials, and is therefore different for each model.⤶ ⤶ See <page>Player:GetWeaponColor</page> for the accompanying function for the weapon color.⤶ ⤶ <note>Override this function clientside on any Entity (including a player) with a supported model set (such as default player models) and returned color will apply to the model. This is done via the `PlayerColor` <page>matproxy</page>.</note>⤶ </description> <realm>Shared</realm> <rets> <ret name="" type="Vector">The format is `Vector(r,g,b)`, and each color component should be between 0 and 1.</ret> </rets> </function> <example> <description>Gets player 1's model color, and prints it to console</description> <code>print( Entity( 1 ):GetPlayerColor() )</code> <output> ``` Vector( 1, 1, 1 ) ``` </output> </example>