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Player:ViewPunch#562592

<function name="ViewPunch" parent="Player" type="classfunc"> <description>Simulates a push on the client's screen. This **adds** view punch velocity, and does not touch the current view punch angle, for which you can use <page>Player:SetViewPunchAngles</page>.</description> <realm>Shared</realm> <predicted>Yes</predicted>⤶⤶ <args> <arg name="PunchAngle" type="Angle">The angle in which to push the player's screen.</arg> </args> </function> <example> <description>Knocks the player's camera upward</description> <code>Entity( 1 ):ViewPunch( Angle( -10, 0, 0 ) )</code> </example>