Revision Difference
ProjectedTexture:SetLightWorld#550606
<function name="SetLightWorld" parent="ProjectedTexture" type="classfunc">
<description>Set whenever or not the Texture should light up world geometry.</description>
<realm>Client</realm>
<args>
<arg name="lightworld" type="boolean">Set it to **true** if the Texture should light up world geometry.</arg>
<arg name="lightworld" type="boolean">Set it to `true` if the Texture should light up world geometry.</arg>
</args>
</function>