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ProjectedTexture:SetLightWorld#550606

<function name="SetLightWorld" parent="ProjectedTexture" type="classfunc"> <description>Set whenever or not the Texture should light up world geometry.</description> <realm>Client</realm> <args> <arg name="lightworld" type="boolean">Set it to **true** if the Texture should light up world geometry.</arg> <arg name="lightworld" type="boolean">Set it to `true` if the Texture should light up world geometry.</arg> </args> </function>