Revision Difference
ProjectedTexture:SetTargetEntity#529525
<function name="SetTargetEntity" parent="ProjectedTexture" type="classfunc">⤶
<description>⤶
Sets the target entity for this projected texture, meaning it will only be lighting the given entity and the world.⤶
⤶
You must call <page>ProjectedTexture:Update</page> after using this function for it to take effect.⤶
</description>⤶
<added>2021.03.31</added>⤶
<realm>Client</realm>⤶
<args>⤶
<arg name="target" type="Entity" default="NULL">The target entity, or `NULL` to reset.</arg>⤶
</args>⤶
</function>