Revision Difference
Structures/BalloonData#566080
<title>BalloonData</title>
<structure>
<realm>Server</realm>
<description>Table structure used as balloon spawn data. Default values are applied when the trace hits nothing. This data is required for correctly spawning the balloon.
See <page>MakeBalloon</page>⤶
See <page>MakeBalloon</page>.⤶
</description>
<fields>
<item name="Pos" type="Vector" default="Vector(0, 0, 0)">Where the balloon will spawn</item>⤶
<item name="Model" type="string" default="models/error.mdl">The balloon’s model</item>⤶
<item name="Skin" type="number" default="0">The balloon’s skin</item>⤶
<item name="Pos" type="Vector" default="Vector(0, 0, 0)">Where the balloon will spawn.</item>⤶
<item name="Model" type="string" default="models/error.mdl">The balloon’s model.</item>⤶
<item name="Skin" type="number" default="0">The balloon’s skin.</item>⤶
</fields>
</structure>
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