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Structures/BalloonData#566080

<title>BalloonData</title> <structure> <realm>Server</realm> <description>Table structure used as balloon spawn data. Default values are applied when the trace hits nothing. This data is required for correctly spawning the balloon. See <page>MakeBalloon</page>⤶ See <page>MakeBalloon</page>.⤶ </description> <fields> <item name="Pos" type="Vector" default="Vector(0, 0, 0)">Where the balloon will spawn</item>⤶ <item name="Model" type="string" default="models/error.mdl">The balloon’s model</item>⤶ <item name="Skin" type="number" default="0">The balloon’s skin</item>⤶ <item name="Pos" type="Vector" default="Vector(0, 0, 0)">Where the balloon will spawn.</item>⤶ <item name="Model" type="string" default="models/error.mdl">The balloon’s model.</item>⤶ <item name="Skin" type="number" default="0">The balloon’s skin.</item>⤶ </fields> </structure>