Revision Difference
Structures/CamData#566085
<structure>
<realm>Client</realm>
<description>Table structure used <page>GM:CalcView</page> and <page>GM:CalcVehicleView</page> hook.</description>
<fields>
<item name="origin" type="Vector">The camera's position</item>⤶
<item name="angles" type="Angle">The camera's angles</item>⤶
<item name="fov" type="number">The camera's FOV</item>⤶
<item name="znear" type="number">Distance to near clipping plane</item>⤶
<item name="zfar" type="number">Distance to far clipping plane</item>⤶
<item name="origin" type="Vector">The camera's position.</item>⤶
<item name="angles" type="Angle">The camera's angles.</item>⤶
<item name="fov" type="number">The camera's FOV.</item>⤶
<item name="znear" type="number">Distance to near clipping plane.</item>⤶
<item name="zfar" type="number">Distance to far clipping plane.</item>⤶
<item name="drawviewer" type="boolean" default="false">Set true to draw local players player model.</item>
<item name="ortho" type="table" default="nil">If set, enables orthographic mode. The table has following arguments:
* <page>number</page> left⤶
* <page>number</page> right⤶
* <page>number</page> top⤶
* <page>number</page> bottom⤶
* <page>number</page> left.⤶
* <page>number</page> right.⤶
* <page>number</page> top.⤶
* <page>number</page> bottom.⤶
Each describes where their border starts, (`left`+`right`) and (`top`+`bottom`) should equal `0` to center on the view position.
</item>
</fields>
</structure>
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