Revision Difference
WEAPON:CanPrimaryAttack#517943
<function name="CanPrimaryAttack" parent="WEAPON" type="hook">
<ishook>yes</ishook>
<description>Helper function for checking for no ammo.</description>
<realm>Shared</realm>
<rets>
<ret name="" type="boolean">Can use primary attack</ret>
</rets>
</function>
<example>
<description>As defined in weapon_base</description>
<code>
function SWEP:CanPrimaryAttack()
if ( self.Weapon:Clip1() &lt;= 0 ) then
if ( self.Weapon:Clip1() <= 0 ) then
self:EmitSound( "Weapon_Pistol.Empty" )
self:SetNextPrimaryFire( CurTime() + 0.2 )
self:Reload()
return false
end
return true
end
</code>
</example>