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WEAPON:DrawWeaponSelection#565193

<function name="DrawWeaponSelection" parent="WEAPON" type="hook"> <description>This hook draws the selection icon in the weapon selection menu.</description> <realm>Client</realm> <file line="34-L58">gamemodes/base/entities/weapons/weapon_base/cl_init.lua</file>⤶ <args> <arg name="x" type="number">X coordinate of the selection panel</arg> <arg name="y" type="number">Y coordinate of the selection panel</arg> <arg name="width" type="number">Width of the selection panel</arg> <arg name="height" type="number">Height of the selection panel</arg> <arg name="alpha" type="number">Alpha value of the selection panel</arg> </args> </function>⤶ ⤶ <example>⤶ <description>As defined in weapon_base</description>⤶ <code>⤶ function SWEP:DrawWeaponSelection( x, y, wide, tall, alpha )⤶ ⤶ -- Set us up the texture⤶ surface.SetDrawColor( 255, 255, 255, alpha )⤶ surface.SetTexture( self.WepSelectIcon )⤶ ⤶ -- Lets get a sin wave to make it bounce⤶ local fsin = 0⤶ ⤶ if ( self.BounceWeaponIcon == true ) then⤶ fsin = math.sin( CurTime() * 10 ) * 5⤶ end⤶ ⤶ -- Borders⤶ y = y + 10⤶ x = x + 10⤶ wide = wide - 20⤶ ⤶ -- Draw that mother⤶ surface.DrawTexturedRect( x + (fsin), y - (fsin), wide-fsin*2 , ( wide / 2 ) + (fsin) )⤶ ⤶ -- Draw weapon info box⤶ self:PrintWeaponInfo( x + wide + 20, y + tall * 0.95, alpha )⤶ ⤶ end⤶ </code>⤶ ⤶ </example></function>