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WEAPON:ShootEffects#553184

<function name="ShootEffects" parent="WEAPON" type="hook"> <ishook>yes</ishook>⤶ <description>A convenience function to create shoot effects.</description> <realm>Shared</realm> </function> <example> <description>As defined in weapon_base</description> <code> function SWEP:ShootEffects() self.Weapon:SendWeaponAnim( ACT_VM_PRIMARYATTACK ) -- View model animation self:GetOwner():MuzzleFlash() -- Crappy muzzle light self:GetOwner():SetAnimation( PLAYER_ATTACK1 ) -- 3rd Person Animation end </code> </example>