Revision Difference
construct.SetPhysProp#518257
<function name="SetPhysProp" parent="construct" type="libraryfunc">
<description>Sets props physical properties.</description>
<realm>Server</realm>
<file line="16">lua/includes/modules/construct.lua</file>
<args>
<arg name="ply" type="Player">The player. This variable is not used and can be left out.</arg>
<arg name="ent" type="Entity">The entity to apply properties to</arg>
<arg name="physObjID" type="number">You can use this or the argument below. This will be used in case you don't provide argument below.</arg>
<arg name="physObjID" type="number">You can use this or the argument below. This will be used in case you don't provide argument below.</arg>
<arg name="physObj" type="PhysObj">The physics object to apply the properties to</arg>
<arg name="data" type="table">The table containing properties to apply. See <page>PhysProperties</page></arg>⤶
<arg name="data" type="table">The table containing properties to apply. See <page>PhysProperties</page></arg>⤶
</args>
</function>