Garry's Mod Wiki

Revision Difference

ents.CreateClientRope#565259

<function name="CreateClientRope" parent="ents" type="libraryfunc"> <description> Creates a clientside only rope, similar to those used by the DOG model from Half-Life 2. </description> <realm>Client</realm> <added>2025.05.23</added> <args> <arg name="ent1" type="Entity">The first entity to attach the rope to.</arg> <arg name="ent1attach" type="number">The attachment ID on the first entity to attach the rope to.</arg> <arg name="ent2" type="Entity">The second entity to attach the rope to.</arg> <arg name="ent2attach" type="Entity">The attachment ID on the second entity to attach the rope to.</arg> <arg name="extra" type="table" default="nil">Extra optional settings for the rope. Possible values are: * slack - How much extra rope to add to the length (default: 0) * width - Width of the rope (default: 2) * segments - How many segments the rope should have (default: 8, valid range is [2,10]) * material - Which material should the rope have (default: `"cable/cable"`) * nogravity - If set, the rope should have no gravity. (default: 0) </arg> </args> <rets> <ret name="" type="Entity">Created entity (`C_RopeKeyframe`).</ret> </rets> </function> ⤶ <example>⤶ <description>Sample usage, creates a clientside rope between the player entity, and the entity the player is looking at.</description>⤶ <code>⤶ concommand.Add( "test_rope", function( ply, cmd, args )⤶ local ent = ply:GetEyeTrace().Entity⤶ local ent2 = ply⤶ ⤶ local ropeEnt = ents.CreateClientRope( ent, 0, ent2, 1, { slack = tonumber( args[ 1 ] ) or 0, material ="models/wireframe" } )⤶ print( ropeEnt )⤶ end )⤶ </code>⤶ </example>