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game.GetAmmoForce#515041

<function name="GetAmmoForce" parent="game" type="libraryfunc">⤶ <description>Returns the ammo bullet force that is applied when an entity is hit by a bullet of given ammo type.</description>⤶ <realm>Shared</realm>⤶ <args>⤶ <arg name="id" type="number">Ammo ID to retrieve the force of. Starts from 1.</arg>⤶ </args>⤶ <rets>⤶ <ret name="" type="number"></ret>⤶ </rets>⤶ </function>⤶ ⤶