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game.GetAmmoForce#565993

<function name="GetAmmoForce" parent="game" type="libraryfunc"> <description>Returns the ammo bullet force that is applied when an entity is hit by a bullet of given ammo type.</description> <realm>Shared</realm> <args> <arg name="id" type="number">Ammo ID to retrieve the force of. Starts from 1.</arg> </args> <rets> <ret name="" type="number"></ret>⤶ <ret name="" type="number">The ammo force.</ret>⤶ </rets> </function>